Course Overview
1. What is Robotics?
Students will be introduced to the idea of robotics and engineering.
2. VEX IQ Kit Introduction
Students will learn the different parts in their robotics kits as well as the different categories that they belong to.
3. Basic Geometric Thinking and Reasoning
Enable students to start thinking about how they can use the various materials in the kit in order to accomplish a task.
4. Introducing the Engineering and Design Process
In this lesson, students will be introduced to the Engineering Design Process, the most fundamental concept of the course.
5. Applying the EDP
Students in this activity will try one cycle of the Engineering and Design Process, using a VEX activity.
6. Getting Started: Robot Soccer
Students will learn the rules to their first major design challenge: getting a robot to play football!
7. The Importance of Documentation
This lesson introduces the secondmost important conecept in the course: Engineering Documentation.
8. Making Data-Driven Decisions
In this lesson, students will learn how to construct and analyze data tables in order to make informed decisions.
9. Building and Documenting Conjoined
Students will apply the base skills they've been learning in previous lessons to a culminating task, setting the stage for making their own designs.
10. Manipulators and Intakes
In this lesson, students learn the definition of a manipulator versus an intake, and how those concepts can be applied to their challenge.
11. Developing Designs
Students will be assigned their first real design project: creating a manipulator for their Robot Soccer robot.
12. Work Day
Instead of learning a new concept, students will continue the design process for their manipulators.
13. The Importance of Field Testing
As a brief interuption to the students' independent work, they will learn a new way to go about testing their designs.
14. Work Day
Students will spend the day continuing to test and develop their designs prior to the challenge.
15. Work Day
Students will spend the day continuing to test and develop their designs prior to the challenge.
16. Competition Day
After 15 lessons of hard work, students get to compete in their first major challenge, and play Robot Soccer!
17. Making Real World Connections
Now that the students have completed their first unit, they'll take the time to reflect on their progress so far, as well as begin a small project applying their knowledge of the EDP to their daily lives.
18. Work Day for Engineering Poster
Students will spend this lesson working on the poster project they began in the last lesson, as well as preparing to present it in the front of the class.
19. Disassembling the Claw, Poster Presentation Day
To finish their Poster project, students will present their engineering solutions in front of the whole class! With the time left, they'll do some prep work for starting the next unit in the next lesson.
20. Starting a Bigger Challenge
In this lesson, students will learn about their new and final design challenge for the course.
21. Refining Operator Input
This is the first of a series of lessons in which students will get to have fun with their robots whiles also gaining experience driving it, before they begin their design work.
22. Multi-Function Driving
In this lesson, students will try controlling alll aspects of their robot at once in a fun driving challenge.
23. Tug of War
Students will learn about the concept of Criteria and Constraints with a small sample of their larger challenge that they previewed earlier.
24. Developing a Manipulator
With this lesson, students will begin a new design project: making a new manipulator that can perform their challenge.
25. Work Day
Students will continue their independent work designing a new manipulator.
26. Work Day
Students will continue their independent work designing a new manipulator.
27. Work Day
Students will continue their independent work designing a new manipulator.
28. Reaching for the Sky
This lesson introduces the second aspect of the design challenge: developing a lift arm to go with the manipulator.
29. Work Day
Students will work on their arm designs, as well as continuing their work on their claw if necessary.
30. Work Day
Students will work on their arm designs, as well as continuing their work on their claw if necessary.
31. Work Day
Students will work on their arm designs, as well as continuing their work on their claw if necessary.
32. Competition Day
Combining their designs from the past lessons, students will compete in the culminating challenge of the course!
33. Making More Real World Connections
Under Construction
34. Work Day
Under Construction
35. Disassembly and Looking Forward
To wrap up the course, students will disassemble their robots on reflect on what they learned and enjoyed throughout the course.